OWA Bedrooms 01: Beds, Dressers, Plants, Night Stands & Wall Pictures

Over 70 premade bedroom modules ready to place into your buildings. Includes over 500 total prefabs that comprise bedroom environments including: Beds Dressers House Plants Night Stands Couches & Chairs Wall Art Rugs All bedrooms come pre-lit with custom real-time point lights. Three are a few materials included: OWA Utility Atlas (albedo, metallic, normal, detail […]

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Over 70 premade bedroom modules ready to place into your buildings. Includes over 500 total prefabs that comprise bedroom environments including:

  • Beds
  • Dressers
  • House Plants
  • Night Stands
  • Couches & Chairs
  • Wall Art
  • Rugs

All bedrooms come pre-lit with custom real-time point lights.

Three are a few materials included:

  • OWA Utility Atlas (albedo, metallic, normal, detail normal at 8192×8192)
  • OWA Utility Atlas – Shiny (albedo, metallic, normal, detail normal at 8192×8192)
  • OWA Wall Art Atlas (albedo, detail normal 4096×4096)
  • OWA Nature Atlas (albedo, normal, detail normal 8192×8192)

If you are making open worlds or city environments with these interiors, then it is very important to manage how they are displayed. The usage of real-time lights is best managed by simply turning them off with setActive. Best practice includes to “turn off” the interiors of a building until the camera/player gets close enough to see through the exterior windows.

These interiors are best used within the OWA ecosystem of environments. Benefits include lighting fast optimization for batching/draw call reduction, shared VRAM, and reasonable memory usage.

You can check out OWA City Core for a complete list of OWA assets that you can use to create awesome open world environments!