About Open World Assets

Also known as “OWA” Open World Assets is an ecosystem of 3D models that are designed to look awesome across a wide range of art styles. OWA is engineered to surpass previously known limitations for building open worlds with stock assets. Using this amazing system, you can enjoy the following benefits:

  • GPU Performance & VRAM Savings – OWA offers Intelligent Texture budgeting and structuring via atlases.
  • CPU Performance, batching – Every OWA asset includes static batching right out of the box and works great the mesh combining solution of your choice such as custom, mesh baker, simple mesh combine, etc.
  • Lots of Bang for the Disk Space – with these environment assets you can build a game with huge environments that aren’t those kiddie low poly that have become overly recognizable.
  • Aesthetically Versatile Art – Can be worked into just about any art style fluidly.

3D Models/Environments that are not only easy on the eyes, but also the GPU & CPU. With OWA, you have the headroom to go wild with details, including the ability to make every building enterable with full interiors.

You want your game to look nice. OWA uses only 10% of the GPU & VRAM of today’s top environment assets, but look just as nice (sometimes even better).